

Book Three
The Power of Games
Courage enters the arena
Win the game. Break the chains.
Max Antonius was born heir to one of the Empire's greatest houses. Now he is a slave forced to fight for another man's profit.
His owner sees value in Max's name, strength and anger, first in the gladiator pits, then in Karrak, a savage ball game where almost any tackle is legal and violence wins applause.
Buried in the rules is one promise: win the imperial tournament and Max's team earns its freedom.
Max can overpower any rival, but Karrak cannot be won by a single champion. He must turn a group of captives with every reason to distrust him into a team, while Emperor Marius Varro turns their victories into propaganda for the regime that destroyed House Antonius.
If they lose, they remain property. If they win, Max will stand before the emperor, the crowd and one chance to make the Empire see what its games are built upon.
- Journey through
- The gladiator pits, Karrak grounds and imperial tournament
Enter the Karrak grounds where victory can mean freedom.
Join Lucas Angel's reader newsletter and confirm your email to receive the complete Jorgen the Bear ebook for free. Unsubscribe at any time.
Continue exploring
Other books in the world of Sramad
Choose another cover to open its complete introduction.
Pre-order nowBook OneThe Power of FamilyThe story begins
Coming soonBook TwoThe Power of RunesAncient signs awaken
Coming soonBook FourThe Power of NatureThe living world answers
Coming soonBook FiveThe Power of ManyThe struggle gathers
Available nowCompanion prequelJorgen the BearA Power of Heroes companion story
Beyond the page
Step into Sramad
Trace the journeys behind the books across the world map. Select a country, open one of its marked cities or landmarks, then move deeper into places such as the districts of Aventis.
Explore the world map