The Power of Heroes series artwork and book covers
The Power of Games cover artwork

Book Three

The Power of Games

Courage enters the arena

Win the game. Break the chains.

Max Antonius was born heir to one of the Empire's greatest houses. Now he is a slave forced to fight for another man's profit.

His owner sees value in Max's name, strength and anger, first in the gladiator pits, then in Karrak, a savage ball game where almost any tackle is legal and violence wins applause.

Buried in the rules is one promise: win the imperial tournament and Max's team earns its freedom.

Max can overpower any rival, but Karrak cannot be won by a single champion. He must turn a group of captives with every reason to distrust him into a team, while Emperor Marius Varro turns their victories into propaganda for the regime that destroyed House Antonius.

If they lose, they remain property. If they win, Max will stand before the emperor, the crowd and one chance to make the Empire see what its games are built upon.

Journey through
The gladiator pits, Karrak grounds and imperial tournament

Enter the Karrak grounds where victory can mean freedom.

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